

The ranking was done fairly hastily, I'm not particularly interested in discussing / debating over it. Does the item remain useful at higher levels. If the item is not universal, how important is it to specific classes. Is the item useful to the majority of the party, should new items be acquired, and are traded within to optimize. Multiple Items of the Same Kind - sanity is used as per the DMG. Only uncommon, common, rare are evaluated due to time to craft, while higher rarities are not rated as they are most likely to fall solely to the DMs discretion DM is favorable regarding crafting and formulas during downtime A campaign that will last 1 years length or more, which makes Rare a consideration for crafting My ranking evaluation makes certain assumptions and takes into consideration the following: As a downtime activity, with a formula and prerequisite spell, a player may craft a magic item Acquiring even common magic items might require more than just coin High rarity magic items may show up at auction in larger cities with a significant adventurer population High rarity magic items are not readily available at a magic mart Most powerful high rarity magic items are left over from older civilizations The default campaign setting and DMG state a few things, which I paraphrase It hasn't offset the balance of the game as a +1 anything doesn't really help when you have 15 Bugbears using military tatics or 3 cockatrice attacking from the shadows.I put this together primarily as a means to familiarize myself with the magic items in 5th edition, and something that might be useful to my players down the road, or at the very least be useful to others here to strip as an index. They have one scroll and five potions as party magic items.

Current campaign, I have 6 players, each player has one permanent item, with three of them having two. It gives the players the ability to find and use a great magic item, but also limits their ability to access the said item. This is just how I use the magic in my campaign. Most magic items in my campaign are overlooked and left behind. Carrying capacity limits how much they can take with them and the time doesnt have to be unlimited to choose. Unless they have detect magic and identify handy, they grab what they can before reinforcements or something else comes along. I have found that a player character will take the ornamental sword that looks pretty but is useless in battle rather than a sword that looks battle used and worn but is a +1. Second, is that magic items don't need to look magical. In this manner, player characters have earned the piece of armor, weapon, wand or whatever it is. Having magic lay in a treasure room makes zero sense. Healing potions will be drunk, scrolls will be used, magic armor will be worn, and magic weapons will be used against the players. I believe, if I am a hobgoblin warlord and I have magic items, they will be used by myself and my legion during the battle with the player characters. There is also the feat of why have magic items in a hoard. I hand pick magic items that make sense in my dungeon. Even with items they would have had to sell or donate they were still sitting pretty.Īs a DM I look at the campaign I am running. I actually used these guidelines when we rolled up level 15 characters and I simply rolled potential hoards, they ended up with much more magic items than the chart on p38 starts you at by a large margin. Or use the chart on DMG p135 as the ballpark. I won’t go into all the extrapolations or odds, but maybe someone with more time and a math degree can generate your odds of getting these things at given levels.

Keep in mind that a typical challenging encounter is about the same or a bit higher than the party’s level. Further “Very Rare” consumables are possible on Table D which starts being found with CR 5-10 hoards and Table I has “Legendary” items and is starting to be a possibility by CR 11 hoards. Obviously the odds are against you but in any of those 7 low level hoards it is a possibility. Starting at Table G on the hoard generation charts starting at p137 it is possible to get a “Rare” item. Looking at DMG p133 you will see the following expectation of hoard payouts over a typical campaign and includes all types of magical items combat, consumable or otherwise: However, I believe that this is just an estimate of when they would be expected to have actually procured one based on odds. Most DMs use the chart from DMG p135 to determine at what point a character should have a given rarity of item.
